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Online Games Good or Bad Speech

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  • Updated on  
  • Sep 15, 2022

Online Games Good or Bad Speech

Online Gaming is a new fad amongst all age groups today especially amongst teenagers which has its own advantages and disadvantages. Online Games Good or Bad Speech is among the ASL Topics and we have composed two sample speeches that can help you prepare for your English assessment.  

Online Game: Good Or Bad Speech Sample 1 [400-500 words]

Good morning everyone! I am ABC and today I stand before you to present an insightful and informative speech on whether Online games are good or bad? Online gaming is a double-edged sword that has its own share of merits and demerits. Post pandemic most of our life has become virtual and hence, being completely cut off from online gaming is impossible and even if possible, it will do more harm than good as children and teenagers will be deprived of leisure. Coming on to the bright side of online gaming, there are a plethora of benefits of online gaming as they hone our Analytical thinking, inculcate the importance of Goal-oriented Behaviour as a lot of online Games involve missions and levels which requires really good gaming skills, and online gaming makes teenagers more prudent and alert. India has witnessed a huge boom in the gaming market because the majority of our population is young, mobile phones are available at low cost, and easily available on the Internet. India is among the top 5 online mobile gaming industries and as per research which shows 30 percent of people believe playing online games enhances cognitive skills. Playing online games helps teenagers connect with their peers as most of the teenagers play online games and also if played within limits then it is a really good leisure activity. Now after exploring the merits, we will now understand the dark side of online Gaming. Playing excessive online games reduces our interest in other important activities like academics, outdoor sports. Moreover, all day of sitting and playing online games is detrimental for physical and mental health. Also at times, kids can download games from unsafe sources which may bring viruses to their mobile phone or PC. Also, these games are highly addictive in nature which not only distorts focus but also inhibits delayed gratification among children. Playing action games frequently makes children impulsive and aggressive. The research found that gaming addiction is correlated with low-self esteem, negative beliefs about one’s self, and poor social relationships. Be careful while playing online games, as the most attractive game can be the biggest distraction that can hinder you from achieving your goals and dreams. Now after taking both merits and demerits of online gaming into consideration it is safe to say that online games are beneficial as well as harmful depending completely on us whether we allow these games to overpower our willpower or not. Otherwise if played in limit playing games can be a rewarding experience as well.

Online Game: Good Or Bad Speech Sample 2 [200-300 Words]

Good morning everyone! I am ABC and today I stand before you to present an insightful and informative speech on Online games: good or bad? Just like a coin, online gaming has two sides that must be understood comprehensively. First, we will explore the bright side of online gaming and some of the benefits of online gaming can’t be ignored as it helps us in improving our critical thinking skills as games with tough missions and levels require us to think critically, encourage out of the box and solution-oriented manner of thinking as some missions in a particular game may require spontaneity and smartness in order to crack those missions. Also if played within limits, online gaming, especially with friends, can be a rewarding experience indeed after a tiresome and hectic day at work or College and it improves the presence of mind and alertness. Now further, let’s explore the dark side of online gaming. Some of its demerits are that it takes up a lot of our time, if we get addicted to it and it also deviates us from our main goals and work. Playing violent and action games can definitely instill violence and aggression in our behavior. Thus, we must be cautious of online gaming and play these games within the limit as playing them excessively can hinder our social relationships and affect our health. After taking both the pros and cons of online gaming into account, it is advisable to play online games but only within a limit so that it does not overpower our willpower.

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13 comments

your blog gave me lots of knowledge for gaming

Thank you, Pawan!

this website is a gem i like the way they give the intro and outro

Glad you liked it, Harin! You can also check: Harvard’s 5 New Free Online Courses for Programmers How to Make a Career in Online Gaming? Reach us at 1800 57 2000 for study-abroad related matters!

you are very very nice

Thank you for the comment, Vinayak!

Very good app is this I want to study with this class

If you liked the blog o speech on the online game good or bad, you must read our blog on speech on Procrastination- https://leverageedu.com/blog/speech-on-procrastination/ .

This info is new for me ! Thanks

Glad to help!

Thanks for this.

This article posts a lot of information on online games that help us have different strategies, critical thinking, multitasking, problem-solving, quicker decision making, relaxation, better memory, and more concentration.

Hey! Thank you for your feedback!

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Speech Repository

5 Short Speeches about Online Games Addiction

Hey there! Ready to discuss a topic that’s creating buzz in today’s digital era? Let’s talk about online games addiction. It’s a subject that has parents concerned, educators puzzled, and gamers… well, they might be too busy leveling up to notice.

Here’s the thing: whether you’re a worried parent, a teacher trying to keep students focused, or even a gamer wondering if you’ve gone too far, these speeches are for you. We’re about to explore five eye-opening talks that’ll give you the scoop on this modern-day challenge. So take a seat, put down that controller (just for a bit), and let’s get real about online gaming addiction.

Short Speeches about Online Games Addiction

These speeches cover different aspects of online games addiction, offering insights and strategies for various audiences and occasions.

Speech 1: The Hidden Dangers of Online Gaming

Good evening, everyone. Today, I want to talk about something that’s sneaking into our homes and taking over our lives: online gaming addiction. Now, don’t get me wrong. I’m not here to vilify video games. They can be fun, creative, and even educational. But like anything good, excess can be harmful.

Consider your daily routine. How many hours do you or your kids spend glued to a screen, battling virtual enemies or building digital empires? One hour? Two? Maybe even more? It starts innocently enough. A quick game here, a short session there. But before you know it, that game becomes all-consuming. Meals are skipped, homework is neglected, and real-life relationships suffer.

The worst part? Many people don’t even realize they’re addicted. They’ll say, “I can stop anytime I want,” but when the wifi goes down, panic sets in. That’s not normal. That’s addiction.

But here’s the good news: we can fight this. It starts with awareness. Pay attention to your gaming habits. Set strict time limits. Make sure you’re balancing screen time with real-world activities. Talk to your kids about the risks. Be the example they need.

Life is not a game you can restart. There are no extra lives or save points. Every minute spent in a virtual world is a minute lost in the real one. So let’s make those minutes count. Let’s choose real adventures over virtual ones. Let’s choose actual friendships over online alliances.

Don’t let online gaming steal your life or the lives of those you love. The power to log off and tune in to real life is in your hands. Use it wisely.

— END OF SPEECH —

Commentary: This speech serves as a wake-up call, highlighting the subtle ways online gaming can become addictive. It’s suitable for parent-teacher meetings, community awareness programs, or as an opening address at a digital wellness seminar.

Speech 2: Balancing the Game: A Gamer’s Perspective on Addiction

Hey fellow gamers! Let’s talk about something we all love: gaming. But we’re also going to chat about something that can turn our passion into a problem: addiction.

I know what you’re thinking. “Come on, it’s just a game!” And you’re right, it is. But it’s also so much more. It’s adventures, challenges, friendships, and achievements. It’s a whole universe at our fingertips. And that’s exactly why it can be so addictive.

We’ve all been there. You sit down for a “quick game” and suddenly it’s 3 AM. You’ve missed dinner, your homework’s not done, and you have to be up for school in four hours. But you can’t stop because you’re so close to leveling up or winning that raid.

That’s the trap. Games are designed to keep us playing. They’re full of rewards, challenges, and social connections that make us want to stay in that universe. And there’s nothing wrong with enjoying that… in moderation.

The problem starts when gaming takes over your life. When you’re thinking about the game even when you’re not playing. When you’re lying to your parents or friends about how much you play. When you’re skipping meals, losing sleep, or letting your grades slip because of gaming.

That’s when it’s time to take a step back and look at the bigger picture. Life is the ultimate game, and it’s the one that really matters. Your health, your relationships, your future – these are the true achievements you should be leveling up.

So how do we beat this boss called addiction? First, set limits for yourself. Use a timer if you need to. Make sure you’re balancing game time with other activities. Exercise, hang out with friends in person, pick up a new hobby.

Second, be honest with yourself and others about your gaming habits. If you’re struggling to control your play time, talk to someone. There’s no shame in asking for help.

Lastly, think about why you started gaming in the first place: for fun. If it’s not fun anymore, if it’s causing stress or problems in your life, it’s time to reevaluate.

Gaming can be an awesome part of life, but it shouldn’t be your whole life. So let’s play smart, game in balance, and make sure we’re winning at the game that really counts – real life.

Commentary: This speech offers a balanced perspective on gaming addiction from a gamer’s point of view. It’s ideal for school assemblies, youth group meetings, or gaming conventions where addressing responsible gaming is appropriate.

Speech 3: The Parent’s Guide to Managing Online Gaming

Hello, parents! Today, we’re going to talk about a challenge many of us are facing: managing our kids’ online gaming habits. If you’ve felt like you’re in a constant battle with screens, you’re not the only one.

Online games can be a source of entertainment, creativity, and even learning for our children. But they can also become a major headache when gaming starts to take over family life. So how do we strike a balance?

First, let’s understand why these games are so appealing. They offer instant gratification, a sense of achievement, and social connection. In many ways, they’re giving our kids what they naturally crave. But as parents, we need to ensure these needs are met in the real world too.

Start by setting clear rules and boundaries around gaming. This might mean no games until homework is done, or limiting play to weekends only. Whatever rules you choose, be consistent in enforcing them.

But rules alone aren’t enough. We need to offer alternatives. Encourage outdoor activities, sports, or hobbies that don’t involve screens. Family game nights (the old-fashioned kind) can be a great way to bond and show kids that fun doesn’t always need to be digital.

Communication is key. Talk to your kids about the games they play. Show interest. Ask them to teach you about their favorite games. This opens up dialogue and helps you understand what they’re getting out of their gaming experience.

Be aware of the signs of addiction. If your child becomes angry or anxious when they can’t play, if their grades are slipping, or if they’re losing interest in other activities, it might be time to seek professional help.

Keep in mind, you’re not just managing their gaming habits; you’re teaching them valuable life skills. Time management, self-control, and the ability to find balance in life are lessons that will serve them well into adulthood.

Lastly, lead by example. If we’re constantly on our phones or computers, we can’t expect our kids to do differently. Show them that real life can be just as exciting and rewarding as any game.

Parenting in the digital age is challenging, but with patience, understanding, and consistent effort, we can help our children develop a healthy relationship with online gaming. Together, we can ensure that games remain a fun part of life, not the whole of it.

Commentary: This speech provides practical advice for parents struggling with their children’s gaming habits. It’s well-suited for PTA meetings, parenting workshops, or as part of a larger seminar on digital parenting.

Speech 4: Gaming Addiction: A Public Health Perspective

Good morning, everyone. Today, we’re addressing a growing concern in public health: online gaming addiction. As our society becomes increasingly digital, we’re facing new challenges to our well-being, and excessive online gaming is emerging as a significant issue.

In 2018, the World Health Organization officially recognized “gaming disorder” as a mental health condition. This was a significant moment, acknowledging the very real impact that excessive gaming can have on individuals and communities.

But what does this mean for public health? First, we need to understand that gaming addiction isn’t just about playing too much. It’s about a pattern of behavior that significantly impairs personal, family, social, educational, or occupational functioning. It’s about losing control over gaming habits to the point where gaming takes precedence over other life interests and daily activities.

The health implications are serious. Addicted gamers often suffer from sleep deprivation, poor nutrition, and lack of physical activity. This can lead to a range of health problems, from obesity and cardiovascular issues to depression and anxiety. The sedentary lifestyle associated with excessive gaming is particularly concerning in a society already grappling with an obesity epidemic.

But the impact goes beyond the individual. Families struggle with conflict and breakdowns in communication. Productivity in schools and workplaces suffers. There’s even an economic cost as addicted individuals may struggle to maintain employment or manage their finances responsibly.

So what can we do from a public health perspective? First, we need more research to understand the full scope of the problem and to develop effective interventions. We need to train healthcare providers to recognize and treat gaming addiction.

Education is essential. We need comprehensive programs in schools to teach digital literacy and healthy tech habits. Public awareness campaigns can help parents and individuals recognize the signs of addiction and know where to seek help.

Policy makers have a role to play too. We need to consider regulations on game design, particularly features that make games addictive. This might include restrictions on loot boxes, which some argue are a form of gambling.

Treatment options need to be developed and made accessible. This might include cognitive-behavioral therapy, support groups, and in severe cases, rehabilitation programs specifically designed for gaming addiction.

But perhaps most importantly, we need a cultural shift. We need to promote a balanced approach to technology use. This means valuing offline activities, face-to-face interactions, and diverse forms of entertainment and relaxation.

Gaming addiction is a multifaceted issue that requires a comprehensive approach. By treating it as the serious public health concern it is, we can work towards creating a society where technology enhances our lives rather than controls them. It’s a challenging goal, but with concerted effort from health professionals, educators, policy makers, and communities, it’s one we can achieve.

Commentary: This speech examines online gaming addiction from a public health standpoint, making it appropriate for medical conferences, policy-making forums, or public health seminars. It provides a broad overview of the issue and potential societal responses.

Speech 5: The Game Developer’s Responsibility

Hello, fellow game developers and industry professionals. Today, I want to talk about something that’s been on my mind, and I bet it’s been on yours too: our responsibility regarding gaming addiction.

We got into this industry because we love games. We love the creativity, the challenge, the way games can bring people together and tell amazing stories. But as our games have become more immersive, more social, and more accessible, we’ve seen an unintended consequence: addiction.

Now, I know what some of you are thinking. “Our job is to make games people want to play. If they’re playing a lot, that means we’ve done our job well, right?” But I’d argue that our job isn’t just to make compelling games. It’s to create experiences that enhance people’s lives, not dominate them.

The reality is, some of the techniques we use to keep players engaged are the same ones that can lead to addictive behavior. Infinite reward loops, variable ratio reinforcement schedules, social pressure to play – these are powerful tools, and we need to use them responsibly.

So what does responsible game development look like? First, it means being aware of the potential for addiction and actively designing against it. This could involve implementing play-time limits or cool-down periods. It might mean adjusting reward schedules to discourage marathon sessions.

Second, we need to be transparent with our players. Clear information about play times, in-game purchases, and the odds of loot boxes should be standard. We should be empowering our players to make informed decisions about their gaming habits.

Third, we need to think about the overall well-being of our players. Can we incorporate features that encourage breaks? Can we reward players for maintaining a healthy balance between game time and other activities?

Fourth, we need to be part of the solution regarding gaming addiction. This might mean partnering with mental health professionals to develop resources for addicted players. It could involve supporting research into gaming addiction and using those insights to inform our design choices.

Lastly, we need to foster a culture of responsibility within our industry. This isn’t just about individual studios; it’s about setting industry-wide standards and best practices.

I know some of you might be worried. “Won’t this hurt our bottom line?” I don’t think so. In the long run, players who have a healthy relationship with our games are more likely to remain engaged over time. And let’s not forget the positive PR and regulatory goodwill we can generate by taking the lead on this issue.

We have the power to shape the future of gaming. Let’s make sure it’s a future where games continue to be a source of joy, creativity, and connection – without the dark side of addiction. We can make amazing games that people love to play, while also looking out for their well-being. That’s not just good ethics; it’s good business.

The choice is ours. Let’s step up and show the world that the gaming industry can be a leader in digital well-being. Our players are counting on us.

Commentary: This speech addresses the ethical responsibilities of game developers in preventing addiction. It’s ideal for gaming industry conferences, game design schools, or company-wide meetings at gaming studios.

Closing Thoughts: Gaming Without the Grip

Online gaming addiction is a multifaceted issue that touches many aspects of our modern lives. From individual gamers to parents, healthcare professionals to game developers, everyone has a role to play in promoting healthy gaming habits.

The speeches we’ve explored offer different perspectives on this challenge. They remind us that while games can be a wonderful source of entertainment and connection, they shouldn’t come at the cost of our real-world relationships, responsibilities, and well-being.

As we progress in this digital age, let’s aim for balance. Let’s enjoy the amazing universes that games can offer, but always keep in mind to log off and engage with the even more amazing world around us. After all, the most important game we’ll play is the game of life itself.

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2 Minute Speech on the Impact of Computer Games on Youth

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Until some years ago, when children talked about games it meant team games like football , cricket , hockey, basketball, shuttle, tennis and the like. But today games are more or less dominated by computer games in the minds of youngsters.

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Again, until some time ago, blue whale was the answer to the question “Which is the biggest animal on earth?” But no longer. Blue Whale is the name of an online computer game played over social networks which encourages youngsters to do certain tasks ending in suicide.

So let me spell out the topic for my speech. It is the Impact of Computer Games on Youth. It is very clear that youngsters interact with video games in much deeper ways physically, emotionally, and mentally than with other popular media like films. You can also read Gaming as Career, Entertainment, and Addiction! for further insight on gaming.

First let me focus on the benefits of computer games.

Many claim that computer games improve co-ordination, attention, concentration and problem-solving skills. It also enhances memory, helps in multitasking capability and can also be used as excellent teaching tools.

There are video games like building a city or helping others. These can help a youngster to be socially responsible and behave with care and concern for others.

Computer games, some people say, help youngsters to get familiar with the online world. It allows them to become smart kids and builds perseverance in them as many computer games have different levels which the gamer has to master.

Quick thinking, fast analysis, intelligent use of resources and management, planning and strategy and situational awareness are some other benefits that people highlight.

Let us assume that all these are good. Let us now look at some of the negatives.

Very young children are also exposed to the world of computer gaming. Sometimes these games can encourage violence and crime. So there should be a supervision of what type of game is played.

Secondly, the amount of time one spends on computer games have to be limited. There are known cases of people spending long hours on games without eating, mingling with friends or studying. This affects health as well as the person’s ability to interact with other people face to face.

Thirdly women are generally portrayed in games as weak and as kind of objects. It is a kind of negative stereotyping. It can wrongly impact the young boys and the way they treat women.

Again, there are studies which show that video games can lead to aggressive behaviour because of constantly playing games which require the gamer to take part in violence.

Another difficulty with video games is that parents rarely spend time with their children trying to find out what games they play. So parents lose a chance of bonding with their children; they lose the chance to spend quality time with their kids and of course they lose the chance to understand what type of behaviour change is occurring in their children because of the video games they play.

Finally, there is the danger of not differentiating between the real world and the fantasy world. Unless the youngsters are taught between the differences in the gaming world and the real world there can come moments of confusion and disappointment.

Let me conclude by saying that we cannot forget the fact video games and gaming have become a multi-billion dollar industry . It might easily be the fastest growing entertainment in the world today.The high quality of graphics giving a greater sense of virtual reality is drawing people more and more into a different world far removed from the real one. And it is impacting youngsters in a big way. Only time will tell of how the life of youth changed with video games dominating their play, study, thinking, and relationships.

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English Summary

1 Minute Speech on Video Games In English

A very good morning to one and all present here. Today, I will be giving a short speech on the topic of �Video Games�.

Simply put, video games are those games played virtually played on a computer screen or a television screen or perhaps a PlayStation. 

According to Wikipedia, Video games are �electronic games� which often �involve interaction with a user interface or input device � such as a joystick, controller, keyboard, or motion sensing device � to generate audiovisual feedback.�

There are several types of video games in existence, over 30 in fact! Some of them, namely, are Sandbox, Real-time strategy (RTS), Shooters (FPS and TPS), Multiplayer online battle arena (MOBA), Role-playing (RPG, ARPG, and More), Simulation and sports, Puzzlers and party games, and Action-adventure.

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Pros and cons of video games: Should kids play them?

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We debate the pros and cons of video games and to what extent kids should play them. We discuss the effects of  violent video games and gaming as an education tool

Should kids play video games?

Electronic games or video games involve human interaction with a computer monitor or a TV screen. The popularity of video games has reached unprecedented levels. In 2015, the video game industry generated $74 billion in revenues worldwide. In the UK, 8 to 15 year-old gamers spend in average 20 hours a week  playing video games either on PC, consoles, tablets or smartphones. Video games have evolved enormously since the first video games such as Atari's Pong and Taito's Space Invaders. Video games today are much more complex and require greater attention and intellectual engagement from the player.

Since they have become a central element of children's and adults' lives we need to understand better the pros and cons of video games and their potential positive and negative effects on our children. On one hand they help develop not only psychomotor skills but also other intellectual abilities. Many educators are starting to use games to teaching and learning tools. However, many parents are sceptical and fear the effects of video games on kids' development. They are not sure if they should or not let their kids play video games or for how long. Here we outline the main benefits and dangers liked to gaming and open the debate so you can share your thoughts and experiences with us on the discussion forum below.

Pros and cons of video games

Pros of video games

Playing video games has many benefits for the player.

  • Learning: video games can help children learn math, spelling, manage resources, understand problems of the world, learn about animals and countries, etc. There are many educational games meant to contribute to our kids development. Through video games educators and parents can get the attention of the children and help them to supplement what they learn in class. Some studies also show that games are a good way to mitigate the effects of dyslexia .
  • Problem-solving: there is a growing body of academic literature on the benefits of game-based learning . The potential of games as a teaching and learning tool is an evident opportunity. Video games do not have to be "educational" to help children and adults to develop some problem-solving skills. A variety of studies have shown that playing video games help exercising some mental abilities. They often face also puzzles and problems which become gradually tougher during games, helping the player to understand the logic behind these problems and learn how to solve them.
  • Decision-making : video game players face often difficult decisions.  Role-play games and graphic adventure games in particular force players to make tough choices, often involving a cost benefit analysis and ethics. Would you save that person if that means a potential danger for the entire realm? 
  • Memory :   Players need to memorize the movements of their characters and their opponents, where things appear on screen, how to avoid dangers, etc. All that stimulates their memory. For instance, researchers form the University of California, Irvine (UCI) found out that students who played Super Mario 3D World improved their scores on memory test designed to engage the brain's hippocampus.
  • Spatial intelligence: Video games enhance children's spatial reasoning. 3D shoot-em-up and sandbox games contribute to developing a sense of orientation, and the ability to visualize three dimensional objects. Games such as Tetris, Portal and Minecraft can be particularly good to practice spatial reasoning and creativity. Spatial intelligence is strongly correlated with mathematical abilities and is extremely valuable in engineering and science occupations.
  • History and culture: many video games inspire kids' interesests in history and culture. Video games and movies are often one of the first points of contacts with past cultures and civilizations for many children. Video games such as Age of Empires, Civilization, Assassin's Creed or Call of Duty can push children to become interested and read more about different epochs in history.
  • Social interaction: although many people think that video games hinder social life and social skills some studies show the contrary. For instance researchers of North Carolina State University observed more than twenty public gaming events and found out  that video gamers spend much time engaged in social behavior online and offline. Gaming did not eliminate social interaction but supplemented it. Moreover, m any children make new friends playing video games online or in arcades.

​Cons of video games

These are the most commons criticisms or risks associated to video games:

  • Violence: do video games cause violence? What are the effects of violent video games? Video games have been accused of glorifying violence. In most games players fight and kill enemies. Children are exposed the extreme levels of fictional violence in video games, such as Grand Theft Auto, Dead Island, and  Mortal Kombat . The video game industry has adopted the movie industry parental guidance rating system. However, in practice it is very difficult to prevent children from accessing violent content. Some children may want to imitate the, usually violent, protagonists of games. Not everyone manages to disentangle very clearly what is fiction from what is real life. 
  • Real-life risks: video games may generate addiction . According to the University of New Mexico, 6 to 15% of all gamers display signs which can be characterized as addiction. Some children develop an excessive and compulsive pattern of use of video games which may interefere with their normal life and negatively affect their psychological development and personality . Moreover, according to a study published in the Psychological Bulletin based on more than 80,000 people, short-term and long-term risks of substance abuse, reckless driving, gambling and risky sexual behavior were more severe the longer they were exposed to video games and other media glorifying these practices.
  • Cognitive functions:  playing video games may affect the way children use their brain. A  study from the University of Montreal shows that playing video games may increase in the risk of developing Alzheimer's disease . According to this study on which people have to move in a virtual maze, gamers use navigation strategies which rely on the caudate nucleus to a much greater degree than non gamers. Past research has shown that people who rely on caudate nucleus based strategies have lower functional brain activity in the hypoccampus and increased risk for nurological diseases such as Alzheimer's.
  • Obesity: a study found out that young gamers burned in average 21 extra calories and hour than non players. However, gamers also consume nearly 80 extra calories and usually spend less time doing other physical activities. The World Health Organization blames video games as one of the main causes of childhood obesity.
  • Less time to study: children who spend much time playing video games may not have time to do their homework and chores .
  • Social consequences: the lack of social interaction is one of the most commonly argued cons of video games. Playing video games a few hours a week would not have a negative effect in kids behavior. However, obsessive gaming can have long-term social consequences. Isolationsim linked to gaming addictions is usually correlated with social awkwardness, which in term incentivizes futher insulation of the gamer.

What do you think, are video games overall good or bad for children? Do video games cause more violence than other modes of entertainment? Are the new generations smarter or more competent than previous ones, and if so, do video games play an important role on this? 

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Watch TED Talks about video games, toys and board games -- and talks about using the mechanics of games in real life.

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Regular visitors of  With a Terrible Fate  may recall that, last February, I delivered a speech as part of the Lowell House Speech Series at Harvard University. In it, I discussed my decision to pursue the study of video game philosophy instead of medicine. This year, on 1.26.16, I delivered another speech as part of that same Speech Series; in it, I discuss why video games are worth playing and studying at any age.

I offer the transcript below, in full:

What are video games good for? I study the stories of video games, so I worry about that question a lot. I want to share one way I think the special stories of video games, and the way we engage them, teach gamers to learn from one another.

We often try to communicate with one another by referencing our experiences. We argue about aspects of society that offend us; we talk about aspects of our identities that other people lack direct knowledge of – if you are a woman and feel that your employer treats female employees worse than men, you might want me to understand what that is like, although I am a man. We want to convey to others what it is like to be us – but how can we, when others have no way of standing in our shoes?

Video games can help us share who we are. Let me explain why.

When I was in high school, I played a little-known video game called “ Nier .” The game tells the story of a man, Nier, who will stop at nothing to save his daughter, Yonah, from a deadly plague. The emotional depth and complexity of this game were what first motivated me to study and analyze video games in school. If you haven’t yet, you owe it to yourself to play it some day.

At the same time that I dove into analyzing Nier , I also felt compelled to share the game with two of my closest high school friends, Dan and Nate. Just as I wanted everyone I knew to read The Catcher in the Rye after I first encountered the classic in middle school, I now wanted Dan and Nate to experience this game. One after the other, I passed my copy of the game along to Dan and then Nate in the hall between classes.

But when I spoke with them both after they handed the game back to me, I discovered something I hadn’t expected: although they had played the same game as I had, we each made different choices in the game—something that couldn’t have happened if we’d all seen the same movie or read the same book. I had focused on exploring the secrets of the game’s world, digging through virtual basements for classified government records to learn what had caused the apocalypse. Dan focused instead on exploring the relationship between Nier—the player’s character—and Yonah. He completed quests collecting food for Yonah, and she surprised him by making him a cake to thank him. Nate found the desolate wasteland of the game depressing, so he completed it once and moved on.

As I discussed Nier with my friends over lunches and in between classes, I learned about my friends and myself through the choices that we each made. We talked about how a single story prompted us to act differently from one another, and we accounted for our actions. Through these conversations, I learned how much Dan valued the intimacy fathers share with their daughters; I learned that Nate wanted to be excited about the environments of video game worlds, so that he could jump at the opportunity to explore them. Through these conversations, I began to articulate to my friends my desire to unravel mysteries.

Video games allow players to share their experiences with one another by grounding them in a common story. Games invite players to enter a single world, chart their own course through it, and compare their journeys with their friends. By giving us a special position in an artistic world, our choices become part of the work of art—something we can discuss and make meaning out of with others.

When I think about video games’ practical value, I always reflect on the degree to which they can unify people and allow them to understand and share their way of being. This invitation to share ourselves with others is the hidden utility of the engaging, epic stories waiting in the many worlds of video games.

But be warned, it can take a lot of work to get to know someone else—so you may just need to spend many hours playing video games.

Aaron Suduiko - Founder and Chief Video Game Analyst

Aaron Suduiko is the founder of With a Terrible Fate and a philosopher of video-game storytelling. He specializes in the impact of player-avatar relations on game stories.  Learn more here.

With a Terrible Fate is dedicated to developing the best video game analysis anywhere, without any ads or sponsored content. If you liked what you just read, please consider supporting us by leaving a one-time tip or becoming a contributor on Patreon.

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Ben Hur · February 6, 2023 at 4:54 pm

Hello, i came across this website while searching online for themes and philosophy in FF IX (article of Necron). Just wanna say you guys did a wonderful work here! It’s nice to read so many interesting insights about games that were part of my history! And this article, in particular, summarize why i Will always stand by The idea that videogames can be art! Thanks by

Aaron Suduiko · February 8, 2023 at 1:39 pm

Thank you for your kind words, Ben! We strive to offer a different standard of video-game-story studies here, and I’m so glad that our work resonates with your history and passion. I hope that you’ll continue to follow our work, and that you’ll share it with like-minded gamers!

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